Gears of War 2 – War Just Got Bigger and Nastier

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Gears of War 2 is a strategic third-person game created by Epic Games and brought out by Microsoft Games especially for Xbox 360. It follows the Gears of War game and is the second in the series after which the Gears of War 3 follows. It was released in 2008 and designed by Cliff Bleszinski. The game rapidly gained popularity and the fact that it sold over two million copies in the very first week of its release reinstates this.

Gears of War 2 – Plot

Gears of War 2 – Act 1: Tip of the Spear

The game unfolds with the Locust Queen giving an account of the happenings of the Locust War in the preceding fifteen years. She explains the causes of the Pendulum Wars, how the Locust population survived the Lightmass bomb and how, after the recent wars, Jacinto is the last safe spot for mankind.

The story then proceeds to Dom, Anya and Marcus where they have gathered at Jacinto Med, a hospital in Jacinto. Then Ben Carmine, the rookie in the Delta Squad. Then Locust forces are detected about to attack the hospital. Carmine stays behind, acting on the orders of Marcus while he and Dom meet up with Tai Kaliso, a comrade of Marcus who fought with him in the Pendulum Wars and was also a spiritual warrior. Killing all the Locust drones in the hospital, Marcus, Tai and Dom move through the hospital until the meet up with Ben. Then all four of them drive away the remaining Locust forces until they retreat completely. Meanwhile, Anya thinks she has a lead on Dom’s still-missing wife Maria; however, the lead was false and Dom gets deeply agitated, breaking a window in a car due to his frustratedness.

After the attempted Locust attack on the hospital, Chairman Richard Prescott of the COG rallies the Gears, informing them of how the Locust Horde miraculously survived the Lightmass Bomb, and were reunited with a force stronger than ever. He thinks this force can destroy all of humanity if left unchecked. Thus they are left with a last-resort option: to commit to an all-out attack on the Locusts in their stronghold, the Hollow. To execute this, huge trucks, called derricks are escorted by the Gears and use grindlifts to enter the Hollow through the Locust-inhabited town, Landown. When the Gears arrive at the Derricks, Delta get acquainted with Dizzy Wallin, a conscript who drives Rig 314 which is also called ‘Betty’. During their journey to Landown, Locust forces attempt to ambush the Derricks and destroy them, but do not succeed in doing so as the Gears put up a good defense. When the Derricks reach Landown, they head to the cemetery, and the Gears on the surface protect the Gears heading into the Hollow. But Locust forces ambush them once again and this time they are led by Skorge, who is the leader of the Kantus. Dizzy Wallin tries to stop him in order to protect the Gears going underground and Tai joins his, somehow escaping from the grindlift. Unable to escape, Marcus and Dom watch helplessly as Tai and Dizzy duel with Skorge.

Gears of War 2 – Act 2: Denizens

Once they are underground, Dom and Marcus meet Carmine once again and move through the Hollow together, battling Locust forces and supporting other Gear soldiers. Then, Delta finds out the force capable of destroying whole cities: The Ringworm. As they watch, it destroys the city of Iliama. The Gears head into the city to find survivors. But they are attacked by Locust Forces and are almost overwhelmed until Cole saves them.

Gears of War 2 – Gameplay

The Gears of War 2 has many of the central gameplay elements of Gears of War that used the run and gun method and emphasized the use of cover. The development goes on to include a plot that is more profound with more characters, weapons and enemies. Gears of War 2 is developed to have an inclusion of the player being able to combat both an AI or human when both use the same weapons. When the player is on the downslide in the game he is in a more powerful position than in Gears of War as the player is more equipped to recover faster and attempt to save his life. He can make the use of a grenade or the A button to either opt for martyrdom or be able to crawl faster. In comparison Gear of War 2 has better performance and includes additions like wall hug and interruptions to SWAT.

Gears of War 2 – Microsoft Game Studios

Microsoft Studios is the division under Microsoft concerning video games. They develop and publish games for the Xbox, Xbox 360, Xbox One, Steam, Windows Store and many more. In conjunction with the release of the Xbox, they were established in 2002 with the name Microsoft Game Studios, before being renamed in 2011.

Gears of War 2 – Gears of War 3

Gears of War 3 is the third installment in the Gears of War series and has basically the same plot as its predecessors. It was developed and published by Microsoft Studios exclusively for the Xbox 360. Released on September 20, 2011, its release date originally set for 5 April 2011, it got over a million pre-orders, hence making it one of the most anticipated games of 2011. The story behind Gears of War 3 is written by science fiction author Karen Traviss.

Gears of War 2 – Graphics

Overall, Gears of War 2 doesn’t disappoint with its graphics on the Xbox 360. It is set in a realistic environment with technology that seems visually real to the eye. Undoubtedly, it is one of the best visualistic games on the Xbox 360.

Gears of War 2 – Soundtrack

The soundtrack, composed by Steve Jablonsky, was released on 25 November 2008 under the record label Sumthing Else Music Works.

Gears of War 2 – Game Mechanics

Similar to Gears of War, the player has the option to speed up the game mechanics by navigating the course of training or simply dive into the game.

To sum it up, players find Gears of War 2 a more impactful game than the first.

About Dwayne Holloway

I'm Dwayne Holloway and I am the owner of the video gaming website. I am currently living in Albany, New York. My purpose for making this website is to help out the video gaming community as much as I can with all of the latest information articles on video games.

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